Kubb Rules
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HAGAR VIKING GAME
can be played one on one or in two teams. The best playing surfaces are grass or
gravel.
THE GAME CONTAINS: 1
king, 10 knights, 6 throwing sticks.
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OBJECTIVE OF THE
GAME:
To knock over all the opponent's knights and then the king, using the throwing
sticks.
PREPARATION:
Mark out the playing field - 10 m long by 5 m wide is the ideal size. Place the
king in the centre of the playing field, with 5 knights placed at regular
intervals along each baseline.
HOW TO PLAY:
The thrower always stands somewhere on his/her own baseline. The
sticks must be thrown vertically and underarm.
One person from each team throws a stick as close to the king as possible, but
without hitting it. The team with the stick closest to the king starts.
The aim now is to knock over as many of the opposing team's knights as possible,
using the 6 throwing sticks.
When all 6 sticks have been thrown, the turn passes to the other team, who take
the knocked over "moveable" knights and throw them, from the baseline, over on
to the opponent's side. The knights must land within the playing area, and are
then placed in an upright position where they land. The throwing team has 2
attempts to get each knight to land within the area. If they fail, the opposing
team may place the knight wherever they like in the area although it must be at
least one stick lenght away from the king.
Team two now takes its turn to throw the sticks and knock over the knights. The
baseline knights may not be knocked over until all the moveable ones have been
knocked over. When the team has thrown its 6 sticks, the turn passes back to the
first team, and the entire procedure is repeated. All knights knocked over are
thrown into the opposing team's area. They are placed in an upright position and
the moveable knights have to be knocked over before the baseline knights.
If a team fails to knock over all the moveable knights, the opposing team is
allowed, for the time being, to move its baseline forward to the same level as
the furthest forward knight. When this knight is knocked over, the baseline
reverts to its usual position.
Knocking over a baseline knight before all the moveable knights have been
knocked over does not count and the baseline knight is returned to an upright
position. When a team manages to knock over all the knights on the oppositionīs
side, they must knock over the king. Throws at the king must always be made from
the baseline.
A team must have at least 2 throwing sticks left before it is allowed to try and
knock over the king. This avoids the game being decided on the first round of
throws.
If the king is knocked over before all the knights have been knocked over, the
opposing (non-throwing) team wins.
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